Greetings,
The machinima made by Khandy and Mark, Showdown; was posted on youtube today.
The movie is in youtube quality so the sound is not that good.
The sound design for the battle was intended to be harmonious rather than chaotic.
Though this was only true for the sword fight.
In the fist fight, the camera started moving all over and the it felt chaotic, so the sound of them hitting one-another became in the end a chaotic Mano-e-Mano.
My biggest concern and what I wanted to achieve most, was the swords being like music rather than the cling and clang, that we normally get from swords.
In order to get this right, a lose blade on a broken wooden shaft, vibrating on a metal surface. was used to get the sound of the blades. There is also a Homage to blizzards sound team in it; when the elf draws the sword out of his belly, he jumps. The jump sound was designed by me, but to add the homage I used the sound of the blademasters mirror image that is from Warcraft 3, to give an interesting layer that worked godly.
Take a look at the Vimeo version since it got better sound quality.
Showdown Sound Design from Caruu on Vimeo.
BaronSoosdon recently reworked his own movie the FF6 trailer. No more rickrolls, and the original music. I also did some extra to the sound design as well as audio leveling it. I think I could've done a better job at the audio leveling cos some of the sound design vanished or was deafned by the music. I will not do that again in the next mix. Trial and error folks.
Check it out here:
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Final Warcraft VI [Remastered Version] from BaronSoosdon on Vimeo.
13 July, 2008
Showdown & Remastering the FF6
Labels:
BaronSoosdon,
Caruu,
design,
Khandy,
Mark Gilbert,
movie,
ninja,
oto,
Sound Design,
world of warcraft,
wow
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1 comment:
Hello Glenn!
Long time since I've been able to write you. Sincerest apologizes!
It has been a hectic month, a lot of drama and work that I was not prepared to deal with. Like most things, my movie took a backseat and I wasn't sure when I was going to pick it up again. Fortunately, things look to be on the up and up again, and production, though slow has continued. I had to almost a complete re-write of your second character, Gnash. And still scrambling to find voice actors.
Good news is that I have your new lines. I hope you're still interested. *looks hopefully* Cause even if this series takes me forever, I'm determined to see it through.
I would have written this in an e-mail but yours isn't working anymore. If you have a new one you'd like to give to me, you know mine. I'd love to get this script to you asap.
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